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Never mind, I got it working in NMM. I had to select the root Wicher 3 folder, not 'The Witcher 3binx64.' Weird, because the exe is in the other one. And the mods go into 'The Witcher 3Mods.' I have the same problem, can you paste the exact directory of witcher 3's root folder? Please and thank you! The new witcher 3 GOTY edition on GOG is not working for mods the nexus does not recognize it. I have tried manual over ride to main file and bin/64 everything. GOG is automatic updating everyone to the Game of the year edition if they bought both dlcs or pass. My mods were working perfectly before the update. Mar 16, 2020 Hello everyone, i proudly present my Witcher 3 Mod Manager. The program is still in BETA therefore some things might not be polished out, but it's working well enough to be stable.The current version is 0.4 BETA. I'm working hard on it, and try to release new updates as quickly as i can, to polish and fix all things that might not work as expected. May 07, 2017 I think I got it to work but don't even remember what I did. I do have the W3 mod categories though in NMM. I added a mod but don't think it's working. I need to add a folder called 'mods'? GOGThe Witcher 3 Wild Huntbinx64', then you need to create 'C:GOGThe Witcher 3 Wild Huntmods' and install any mods there. Trijj Rookie #5 May. Fallout 3; The Witcher 3; Stardew Valley. Skyrim because of the various ways his work has simply increased. Source mod manager from Nexus Mods.
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What’s new in the latest update for The Witcher 3 Mod Manager.
The general idea of the tool wasn’t changed and the install process is the same:
- Download mod package from Nexus Mods.
- Press “Install Mod”.
- Press “Run Script Merger” and merge your installed mods.
The tool itself was rewritten in Python and now requires these steps to install:
- Download “The Witcher 3 Mod Manager-2678-0-4-1BETA.zip” file.
- Unpack this file with any archive manager (I recommend 7zip).
- Run “The Witcher 3 Mod Manager-0.4.1-x64.msi” file which will guide you through the setup process.
Note that by default the program tries to install itself into “Program Files” folder, but personally I don’t recommend it — here’s a good explanation why. Make yourself “TW3Modding” folder or something and keep all the tools and downloaded mods there.
New GUI:
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- allows to set mod priority and displays mods loading order;
- shows detailed mod information;
- allows to rename mods;
- properly adds mod hotkeys to input.settings;
- detects conflicts between existing and new hotkeys;
- various bugfixes and UI improvements.
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- Set up your game and Script Merger paths with “Menu -> Settings -> Configure Settings”. You only need to do it once. You can disable “Alert to run Script Merger” setting if you trust yourself to run it when needed.
- To install a mod download it from Nexus and select “Menu -> Mods -> Install mods” option or press “Ctrl+E”. Locate the file you downloaded in the file browser and press “OK” to start the process. All included DLCs, menus and hotkeys are detected and installed automatically!
- You can install multiple mods by selecting multiple downloaded packages.
- To uninstall a mod select its folder in the list and choose “Menu -> Mods -> Uninstall” option or press “Del”. You can select multiple mods with “Ctrl+click”.
- To disable/re-enable a mod check/uncheck corresponding checkbox inside “Enabled” column.
- If you have pop-up messages enabled in the options, after installing/uninstalling a mod a message will appear alerting you about possible script conflicts. Pressing “Yes” will launch Script Merger to find and resolve these conflicts.
- If you don’t have pop-up messages enabled, press “Run Script Merger” button to launch the Script Merger manually.